Thursday, August 4, 2011

Visual Outcome Reflection: Squaring Up





I started doing a more conventional type of storyboarding. Well, I dont' know if it's more conventional. I just drew a bunch of squares and started filling them in a way that made sense.

And that was the problem.

A few steps before I realized how helpful it was to storyboard based on audio. Drawing out the boxes made me forget this. Instead I started making a script/story based on visuals. This was confusing. I kept going off track. And the story didn't feel clear. Even when I thought I had a developed a good image, I felt like it wasn't supported. For some reason I pressed on until I felt I had reached an ending for what I wanted to say.

Still, organizing my thoughts in this way was beneficial in terms of knowing what was available. Suddenly when I saw a square, I knew I needed to be able to fill it with something. This fear/excitement made me feel a little more creative with how I told my story. I was scouring YouTube for science/laboratory footage and the dialogue from Field of Dreams (If you build it they will come!). This was also the point where I realized how daunting this project was getting. I was having a hard enough time figuring out a way to tell my story.

The organization also helped me realize that I needed to trim my review down even more. I kept hanging onto this bit about a new, young generation needing to feel special and how technology should be customizable. Essentially, we like to feel special; not one of the crowd. We use custom technology to help us feel this way. The giant screens were 'technology' but provided a window into something impersonal: We masses were watching dance on-screen when we had paid and gotten dress up (there were a lot of dressed up audience members!) to watch dance on-stage. Ultimately, I felt this idea was really difficult to convey, and my other reasons for why this performance didn't work kind of get at this idea: I still address the problem of technology, but instead I stick to the idea of seeing a performance through filters. I felt this was a stronger point, and also much more compelling to convey visually.

Once I kind of committed to storyline, I knew that I would run into more challenges with the physical technology. That's something I hadn't experienced in years (not since learning the photoshop pen tool!).

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