Monday, August 29, 2011

http://www.guardian.co.uk/sport/2008/jun/17/1?INTCMP=ILCNETTXT3487

why is reviewing dance a silent activity?
The social aspect of racing is a revelation. Reviewing dance is a mostly silent activity, but here I get to banter with the bookies, embrace fellow winners and chat with a jockey.

Thursday, August 4, 2011

Visual Outcome Reflection: Squaring Up Again






This is my next storyboard. After sitting on the previous one for a while, reflecting on how to best convey my voice and slimming down the story even more, I wanted to revise. This time I started storyboarding based on audio. This was instantly an easier way for me to think about what would happen next, and how to match/contrast images with audio. I also realized how many gaps had been missing in my other storyboard. That one was dealing with more components and I hadn't planned how they would be shown. This new one is more focused, but I think there are twice as many squares. It feels more precise and clear to me.

I've been revisiting my footage and gathering the other films that I need. I've also decided that there are a couple of sections where my actual writing will need to be a part of the film. I didn't feel comfortable leaving just images, and I couldn't find the exact audio I needed, so to make sure things are super-clear, I'll be overlaying text in a couple of spots throughout the film. I think this will serve as signposting for points and pacing changes. I also felt that even as I explored more and more ways of visually telling the story, I wasn't completely comfortable leaving my text out of it. A few lines here and there to tighten the story will help, I think.

Visual Outcome Reflection: Squaring Up





I started doing a more conventional type of storyboarding. Well, I dont' know if it's more conventional. I just drew a bunch of squares and started filling them in a way that made sense.

And that was the problem.

A few steps before I realized how helpful it was to storyboard based on audio. Drawing out the boxes made me forget this. Instead I started making a script/story based on visuals. This was confusing. I kept going off track. And the story didn't feel clear. Even when I thought I had a developed a good image, I felt like it wasn't supported. For some reason I pressed on until I felt I had reached an ending for what I wanted to say.

Still, organizing my thoughts in this way was beneficial in terms of knowing what was available. Suddenly when I saw a square, I knew I needed to be able to fill it with something. This fear/excitement made me feel a little more creative with how I told my story. I was scouring YouTube for science/laboratory footage and the dialogue from Field of Dreams (If you build it they will come!). This was also the point where I realized how daunting this project was getting. I was having a hard enough time figuring out a way to tell my story.

The organization also helped me realize that I needed to trim my review down even more. I kept hanging onto this bit about a new, young generation needing to feel special and how technology should be customizable. Essentially, we like to feel special; not one of the crowd. We use custom technology to help us feel this way. The giant screens were 'technology' but provided a window into something impersonal: We masses were watching dance on-screen when we had paid and gotten dress up (there were a lot of dressed up audience members!) to watch dance on-stage. Ultimately, I felt this idea was really difficult to convey, and my other reasons for why this performance didn't work kind of get at this idea: I still address the problem of technology, but instead I stick to the idea of seeing a performance through filters. I felt this was a stronger point, and also much more compelling to convey visually.

Once I kind of committed to storyline, I knew that I would run into more challenges with the physical technology. That's something I hadn't experienced in years (not since learning the photoshop pen tool!).

Visual Outcome Reflection: Voice

How do I convey my 'voice' through film?

This has been an incredibly daunting personal task. And throughout storyboarding I've been really aware when my voice isn't quite clear. The problem is I'm never quite sure how to clarify it. It usually takes a lot of internet/youtube/google searches because, normally, what I'll need is a short clip or a slice of audio to allow Sarah say what Sarah needs to say (sorry for the third person).

I've been referring to David Shields' Reality Hunger throughout this process. Somehow, Shields was able to maintain his voice when his voice wasn't even present. I think what it comes down to is canons. What is your personal canon? How do you use it? I've been pulling from own canon for some of the review. Little bits I remember seeing and ways of saying things that I can hear myself saying. This, of course, means I've been scouring my brain for memorable lines from romcoms and chickflicks (my faves), and many tap into the sarcastic/irreverent voice I use, especially when I'm talking about something serious...and need a moment to zoom out.

I also think going back to my original text has been incredibly useful in maintaining my voice. I am much more comfortable expressing a range of emotions and ideas through writing. I'm not as impressionable. In contrast, with film, I've been getting ideas from everywhere, and it's difficult to flesh out what works with my voice versus what I think is cool or might be fun to try. I keep going back to my original notes to remember how I said things (because a lot of the time I liked how I said those things!).

And I keep reflecting on what dance critic Sarah Kaufman told me at the end of our interview. I asked her whether about being the rare voice out of many that didn't like a performance. She said it happens, and to go with your gut. But to always have reasons to back up your gut. I think paying attention to instinct is a really accurate way of knowing when my voice is or isn't present. When my voice is present, I know I'm telling the story I want to tell. For example, I originally started the film storyboards by setting the scene within the O2 arena. I never felt confident about this choice. And admittedly, it was an easy, lazy choice. It was essentially copying what the other written reviews had been doing, and that meant I wasn't adding anything new to the conversation. Describing what the O2 arena looked like wasn't how I'd tell the beginning of this story. It wasn't until I started looking back at all of my weird footage and found a film I had made of a couple of the ballet dancers who did an interview on This Morning. I heard the talkshow host introduce them, and I knew this was how the film needed to begin. Immediately, these dancers, on this show, hosted by this guy was the right way to begin, and it felt like that's how I'd tell the story to someone. That's what was interesting to me. And like Kaufman says, review writing is about being conscious of what interests you.

Visual Outcome Reflection: Storyboarding Kind-of


I know it doesn't look like it, but these are my first attempts at real story boarding. Come on, I've never done this before, guys. I thought sectioning off my review an making lists within those sections would at least allow me to start with a clear outline. While I felt pretty clear on my main points within the original written drafts, this method helped me clarify even more. I'm not quite sure how it happened, but I started seeing how different sentences/phrases would work better in a different sequence for film than the order I would have thought to write them in.


In this second attempt at story boarding/outlining, I started color-coding my points. Main points were outlined in green, while supporting points might appear in blue. Outlining in color helped me to trim the fat of previous outlines. And seeing my main points so vividly made it easier for me to begin thinking about how to represent them visually.

For example, below is a poster I made to try to figure out how the 'filter' I kept referring to might look in a film. Mapping out how words and phrases might look made it easier for me to think about more options for visualizing the review. At first I was nervous about not having enough original footage to make my point. I realized that you really didn't need much original footage, especially since the goal of this kind of reviews is to address other issues.


So, in this case, I wanted to use some dancing footage of Romeo & Juliet. In this case, it really didn't matter if it was from the performance or not. Romeo & Juliet is an old ballet, and it's done the same way almost every time. Well, every time. I wanted to see how I could just manipulate the footage to say what happened within the O2. I was experimenting with the idea of rose-colored lenses to convey that you didn't really see what was there. What if you started out with dancing, and then a pink, transparent was placed over the dancing?

As I got into more storyboarding (which you'll see later), I realized that just rose-colored lensing wasn't enough. I had to think about how I'd want to magnify the dancing and zoom out of the dancing to convey what I saw and didn't see as an audience member. And THEN, I wanted to also use posterizing effects on the visuals and auto-tune effects on the audio to make it fully overproduced.

Visual Outcome Reflection: Outing the Doubt

This is the piece of poster paper where I totally freaked out. For some reason I thought I needed to do something more difficult to make this project 'worthwhile'...or something. Well, actually I know what happened. A conversation I had with Teal and Anna had given way to a lot of doubt. I had quickly mentioned that I was thinking about keeping my text review and film review separate (I keep wondering why I said this since until actually saying it, the thought never crossed my mind). Anyway, what came out of the conversation was that the idea I had quickly expressed was probably not the best use of my skills. I know that they meant this with good intentions. But instead of considering the comment and moving on, I let it stunt me for about two weeks. So for two weeks, I didn't do anything visual-outcome related. I just sat around and wondered (for no reason at all) whether I should make instead an app for iPad. Because, after our conversation, and after only hearing "this might not be the best use of your skills," I somehow began to thought that the film I was once excited about making was really just a crappy Youtube art film.

So it all came to a head in a day of brainstorming (after two weeks I finally forced myself to draw on some paper). There were lots of tears. Lots of wonderings about how to make more apps. Why did I want to do that? I didn't have a reason at all. I thought it would be cool, and because it would be super difficult, I thought it would be more impressive. Really, this was my reasoning for spending two weeks wondering about how to turn my review into an app (It's like the time I spent 250 dollars on a bicycle I couldn't ride in the hopes that my boyfriend would like me more. Guess what: it didn't matter. He liked me anyway). I guess I needed to start crying and have a whole bunch of doubts to realize why the film was the right idea and understand that Anna and Teal weren't really talking about the film (They were talking about my really bad idea of keeping a text review and film review separate...or...at least I think that's what they were talking about. Whatever).

THE POINT IS I needed to have a lot of doubts to purge all of the crap I was unsure about with this project. An app wouldn't work because first, I had no idea how to make one or even begin to visualize it. Second, I felt an app would have to allow users to form their own opinion, when what I really wanted them to experience was my opinion (this is, after all, a review). The next part I was unsure about was that making a film was an easy way out. Let me just say that this is in no way an easy project. Thinking visually (sound and moving images) to make a 2-3 minute video that conveys an opinion is really hard. A lot of this thinking is the most challenging thinking I've done in a while. I'm actually enjoying writing the report because it's easier. So when I finally allowed myself to visualize myself making the film, I got pretty excited. Despite having visualizer's block when it came to storyboarding, I had a pretty clear picture of how I wanted to tell my story. I was having fun exploring my archival footage options and manipulating content to make new content.

Here's what I included from another post about this day, and I think it sums the rest up:

And unlike when I thought I was going to barf (from anxiety) over making some stupid touch-screen app/iPad/whatever, I got that nervous feeling I always get when I write something I know is good: I always start shaking, and I get cold. And I know you can't do your thesis on instinct alone (well, actually I've been doing a lot of that), but I have to go with my gut on this one. Yesterday was a matter of getting the doubt out so I could get going.

In a way, maybe the film is an easy choice — because it should be an easy choice/option for critics. If ballet is really experiential — and for me, it's about way more than the performance on the stage — why haven't ballet reviews looked like this in the past? Maybe it seems easy because it seems like such an obvious thing to try. Something that could be interesting and work well. Like, duh.

Visual Outcome Reflection: Influences


I recently saw Terrence Mallick’s Tree of Life, and it struck a chord. Dialogue is sparse, but the film is incredibly rich with imagery. In fact, the very long sections of just montage are some of the most powerful. Although they seem quite abstract, they still seem to clearly convey Mallick’s positioning on faith and Christianity without the use of words. I found the images and pacing to be incredibly powerful. People were so angry when they left the theater — lots of talk about Christian propaganda. I was inspired by the amount of interpretation and and conversation that came out of watching a film with very little dialogue. Mallick used content he had filmed over the past 20 years to create the montages in this film. He was drawing from his personal archive to create new content from that content. I suppose [with this review] I’m drawing from my own canon, but not from my own archive (I haven’t made all of the footage that will appear in this film).

Tree of Life was absolutely beautiful, and while there was a story that unfolded, the feeling was always most striking. I’ve been wondering how I can include this idea in my film. How do you create a narrative but also create and convey emotion that?